Card Rulings:Pole Position

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TCG Rulings

Mentions in Other Rulings

OCG Rulings

Previously Official Rulings

  • You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap Card, or card effect, if it would cause an infinite loop.
    If you do this by mistake, just rewind the game to before the Summon/Set/activation occurred.
  • If an infinite loop is caused because of game mechanics and not by a player's voluntary card play, “Pole Position” will be destroyed. When “Pole Position” is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position".
  • EXAMPLE #5
    I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a "Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An infinite loop is created by something that could not be avoided, so “Pole Position” is destroyed.


References

  1. Konami OCG Card Database: Pole Position
  2. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  3. UDE FAQ: Individual Card Rulings [A-C]
  4. UDE FAQ: Individual Card Rulings [D-E]
  5. UDE FAQ: Individual Card Rulings [F-H]
  6. UDE FAQ: Individual Card Rulings [I-K]
  7. UDE FAQ: Individual Card Rulings [L-O]
  8. UDE FAQ: Individual Card Rulings [P-R]
  9. UDE FAQ: Individual Card Rulings [S-T]
  10. UDE FAQ: Individual Card Rulings [U-Z]
  11. UDE FAQ: SPECIFIC CARDS RULINGS