Card Tips:Dark Master - Zorc
- This card can be searched by "Pre-Preparation of Rites", "Dark Spirit's Mastery", "Impcantation Talismandra", "Senju of the Thousand Hands", "Manju of the Ten Thousand Hands", "Doomdog Octhros", "Diced Dice", "Herald of the Arc Light", "Dharc the Dark Charmer, Gloomy", "Stars Align across the Milky Way", "Choju of the Trillion Hands", "Drytron Alpha Thuban", "Prediction Princess Crystaldine", "Evening Twilight Knight", "Spiritual Whisper", "Vendread Battlelord", "Sky Scourge Cidhels", "Chaos Zone", "Magical Contract Door", "Witch of the Black Forest", and other generic searchers.
- This card can be Ritual Summoned with "Contract with the Abyss."
- You can Ritual Summon this card with one tribute by using "Ritual Raven"
- "Dark Master - Zorc" can be used in multiple ways with "Advanced Ritual Art" to either gain advantage, or to set up a combo. By sending 2 DARK Fiend-Type Normal Monsters such as "Gil Garth", "La Jinn the Mystical Genie of the Lamp", "Archfiend Soldier" or "Zure, Knight of Dark World" to the Graveyard, you will have the correct amount of monsters in your Graveyard to summon "Dark Armed Dragon" or "Dark Necrofear" if "Zorc" is destroyed. Alternatively, mix in other-leveled Normal Monsters (such as 2 Level 2 "Meda Bat" + 1 Level 4 DARK monster, etc.) to fulfill the requirements right away.
- "Dark Master - Zorc" is often overlooked due to the negative effect of rolling a six. However, "Zorc" is similar to "Snipe Hunter" in many respects and can be extremely powerful when paired with proper support to mitigate the risk.
- Use "Dice Re-Roll" for a better chance of success.
- Use "That Six" to ensure that only the opponent's cards get destroyed; If the roll is a 2, 4, or 6, "That Six" can change it to a 1, whereas if a 1, 3, or 5 is rolled, you can let the roll stand, and a 2 can go either way (being changed to a 1 would not change the outcome). As such, rolling a 1, 2, 4, or 6 will destroy all of your opponent's monsters, while a 3 or 5 will destroy one, but no outcome would destroy your own field.
- Combine this card with "Ritual Cage" so that "Dark Master - Zorc" won't be destroyed by his own effect if his dice roll lands on 6.
- Use "Zorc" with "A Deal with Dark Ruler" as security. If you roll a six, you can activate the spell and immediately replace "Zorc" with the more powerful "Berserk Dragon".
- "Dark Master - Zorc" works well in Demise/Doom OTK Decks, as it has the same Ritual requirements as "Demise, King of Armageddon" and a similar destruction effect. They are also both Level 8 DARK Monsters allowing you to run "Trade-In" and/or "Allure of Darkness" to improve consistency.